Pokemon3D - how it started and where it goes to
I want to share with you here somehow for upcoming blog posts that some years ago I came across a project and what it lead me to: Pokemon3D . I cannot remember any more how I came to this project. It was maybe twitter or searching for pokemon games because I was bored. Anyway, I came across this project. Up to then I already had my passion and lot of experience with C# and developing 3D Engines with MonoGame and it seems that this project was built on that. I had the crazy idea to write an email to the developer and asked for if they want someone to improve their rendering code and I had luck: nilllzz answered me and offered collaboration. Yay! Though, the work went in a different direction as planned. Pokemon3D Reboot We did not work on improving the existing code base but rather start from scratch. We separated work and I was responsible developing a rendering pipeline and an Entity Component System and he was responsible for the scripting, providing data models and domain...